The Selection Method – Steps 6 to 10

By | July 18, 2017

Step Six – Selection Responsibilities

Once the players have been ranked they can be categorized into three groups – “in”, “out” and “unsure”.

•  The “in” players are those who will definitely be in the team.
•  The “out” players are those who will definitely not be in the team.
•  The “unsure” players are those who the selectors are unsure of and who will be competing with each other to make the team.

This method enables the selectors to concentrate on the last group, the “unsure” players. Their task is now more manageable and selecting can become more specific.

The head selector will now be able to delegate responsibility to members of the panel.

The player requirements will now become very specific so that the minor differences between players of equal calibre can be identified.

Step Seven – Attitude

Players competing for a position may be of equal ability. The strengths and weaknesses of a player may be matched by different strengths and weaknesses of another. Selection in these circumstances will be based on which player fulfills the demands of the Game Plan.

But if the players still offer equal ability, the final criteria should be attitude. Even within this category are a number of criteria e.g.

•  Commitment
•  Determination
•  Composure
•  Reliability
•  Concentration
•  Persistence
•  Compatibility
•  Initiative

Selectors will know the value they may place on each of these. The emphasis should reflect what the team in that position needs. This will vary from position to position. However, it is likely that the attitude criteria for a position will be similar, if not the same.

Step Eight – Intuition

It is at this stage after the situation has been thoroughly analyzed in a systematic way that the selectors’ intuition becomes important.

We are dealing with a situation that involves people who are not robots. Because of this no selection can be entirely correct or entirely wrong. In a competitive situation the reaction of players will vary from match to match.

After watching players for a long time, the selector will develop a feeling for the play of the player. The final selection will be based on the selector backing this feeling.

Step Nine – The Team Profile

The use of the word “team” is misleading because the profile includes all the playing talent that is available. However, because the processes of developing a profile is the same as that used in the Game Planning Course the term Team Profile will be used

From the total pool of players available the Principles of Play in both attack and defence are used to categorize strengths and weaknesses. A Team Profile Analysis Form is used for this purpose. Implied is knowledge of the strengths and weaknesses of the individual players who are available.

This knowledge shall be written down in an individual profile for each player i.e. each players strengths and weaknesses. The profile should be as detailed as possible. Time spent on details in these first steps will ensure that the conclusions arrived at in later steps are accurate.

Step Ten – Game Profile

Once the Team Profile is completed the Game Profile can be written.

The Game Profile explains what the team is to achieve to meet its outcome, performance and process goals.

The patterns of play explain how they are going to do it.

In a broad sense the game profile is a mission statement for what the team aims to achieve in attack and defence.

In attack these are further broken down into backs, forwards and the team and these are further broken down into each having these in the zones down the field sometimes called the red, orange and green zones.

In defence the game profile is also for backs, forwards and the team however experience has shown that these can be applied throughout the length of the field.

The defensive game profile can be broken down further into defence from the major sources of possession:

•  Kick-off receipts
•  Scrums
•  Lineouts
•  Post tackle
•  Ruck
•  Maul
•  Turnovers from play in contact
•  Turnovers from kick receipts

There will be an attacking Game Profile and a defensive Game Profile. Both can be further sub-divided based on field position and / or the positioning of the opposing players.

The Game Profile (what is to be achieved) can now be used to develop Patterns of Play and Game Plan, both of which explain how the Game Profile is to be achieved. These provide the selectors with the criteria for selection that they will use when observing players.

Implied in the Game Profile are the strengths and weaknesses of opposing teams. While these are important, it is important to be positive. The Game Profile and the Patterns of Play explain what and how the team will achieve its aims throughout the season. They are, therefore, what the team is aiming to achieve throughout its matches. Weaknesses should not be dwelled upon.  Teams should enter matches aiming to do what they do best.

If so much emphasis is placed on the strengths and weaknesses of individual teams, the team will not develop its own style of play. In these circumstances each match will be a “one-off” situation in which a team finds itself continually changing in reaction to opponents.

The aim should be to develop a proactive Game Profile and proactive Patterns of Play that a team imposes positively on opponents. Game plans are a change of emphasis within the Patterns of Play rather than playing to a different Pattern of Play for each match.


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